Quizlet
Inertia Table
1. What is the primary purpose of an inertia table in the context of torsional pendulums?
- To measure gravitational force
- To determine the moment of inertia of different bodies
- To calculate torque applied to rotating systems
- To determine the weight of an object
2. What is the purpose of a plumb line?
- To determine vertical alignment using gravity
- To measure horizontal displacement
- To suspend rotating machinery
- To mark reference points for electrical wiring
3. Why does a plumb bob point directly toward the Earth's center of gravity?
- Due to gravitational pull acting vertically downward
- Because it is aligned with magnetic north
- Because of wind resistance acting on the weight
- Because it is magnetized
4. What is torsion?
- The motion of an object along a circular path
- The action of twisting one end of an object while the other end is fixed
- The motion of an object in free fall
- The vibration of particles in a transverse wave
5. What are torsional oscillations?
- Oscillations involving linear displacement along an axis
- Oscillations caused by a force acting vertically
- Back-and-forth rotations around an axis due to restoring torque after twisting
- Oscillations of objects suspended by a spring
6. What is the working principle of a torsional pendulum?
- Gravitational pull and mass displacement
- Air resistance and pendulum length
- Restoring torque and rotational inertia causing angular SHM
- Linear momentum conservation
7. In a torsional pendulum, what provides the restoring force for the oscillation?
- Magnetic repulsion
- Gravity
- Twisting of the wire or string
- Elastic string tension
8. What is inertia?
- The resistance of an object to any change in its state of rest or uniform motion unless acted upon by an external force
- The ability of an object to accelerate rapidly
- The tendency of objects to rotate indefinitely
- The property that causes objects to attract each other
9. What is the purpose of the mirror on an inertia table?
- To measure the weight of the object
- To reflect light for visual appeal
- To observe surface deformations
- To track angular displacement and accurately measure the period of oscillation
10. Which of the following is NOT a use of an inertia table?
- Measuring linear acceleration of cars
- Determining the moment of inertia
- Verifying theoretical values of rotational inertia
- Analyzing rotational motion and material properties
11. How can the vertical alignment of an inertia table be checked?
- Using a plumbline to check vertical reference
- Using a stopwatch
- By measuring horizontal displacement
- Using a protractor
12. If the inertia table is not vertical, how can you correct it?
- Use magnets to hold it in place
- Ignore the error if it's small
- Tilt the object being measured
- Adjust the legs or place shims under them to level the table
13. The motion of an inertia table during use is best described as:
- Irregular vibration
- Angular simple harmonic motion
- Linear harmonic motion
- Uniform circular motion
14. What is the moment of inertia?
- The speed of rotation of an object
- The force required to stop a rotating object
- The property by which a body resists changes in its rotational motion about an axis
- The distance from the center of mass to the pivot point
15. Which of the following expressions correctly defines the moment of inertia?
- I = mr
- I = mv²
- I = ∑miri²
- I = F × r
16. What is the radius of gyration?
- The radius of a circle with the same area as the object
- The maximum radius of the object
- The radius of a disc spinning at maximum velocity
- The distance from the axis where all mass can be concentrated to produce the same moment of inertia
17. Which of the following best defines the Theorem of Parallel Axes?
- I = Icm + Ma², where Icm is moment of inertia about center of mass axis
- I = M × r × v
- The moment of inertia of any axis is the difference between two perpendicular axes
- I = Icm − Ma²
18. What does the Theorem of Perpendicular Axes state?
- Iz = Ix − Iy for a solid sphere
- Ix = Iy = 0 for symmetric objects
- Iz = Ix + Iy for a 3D body
- Iz = Ix + Iy for a planar body